Sabtu, 13 Juli 2019

Drawing Basics and Video Game Art

Drawing Basics and Video Game Art
By:Chris Solarski
Published on 2012-09-18 by Watson-Guptill


|This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. |Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf.| — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.

This Book was ranked at 15 by Google Books for keyword animation art from pencil to pixel the world of cartoon anime and cgi.

Book ID of Drawing Basics and Video Game Art's Books is 7FQiT76ECTMC, Book which was written byChris Solarskihave ETAG "j6BmJwAdg/w"

Book which was published by Watson-Guptill since 2012-09-18 have ISBNs, ISBN 13 Code is 9780823098484 and ISBN 10 Code is 0823098486

Reading Mode in Text Status is true and Reading Mode in Image Status is false

Book which have "240 Pages" is Printed at BOOK under CategoryArt

This Book was rated by 2 Raters and have average rate at "3.0"

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

eBook Version Availability Status at PDF is falseand in ePub is true

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Drawing Basics and Video Game Art

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